.ooo                       .ooooo                                  .
  .o oo                          oo                                  o
  .o  oo   oo.  .ooo.   oo.      oo   oo.  o   o  oo.  ooo.   ooo.  o
  .o  oo .o oo  o o o  o. o   .  oo  o. o  o   o  o o  o  o  o  o   o  .
  .o.oo  .ooo.  o   o  o. o   o  oo  o. o  o ..o  o    o  o  o  o   o .o
  oooo    o.    o   o.  oo.   .ooo.   oo.   ooo  .o.   o .o.  ooo.   oo
           oo.                        (Griesse)

?------------------------------------------------------------------- -- -  -
!====:] #23 [:=========================================:] 23 jan 1999 [:=======
:---------------------------------------------------------------- -- -  -

                                                                    editorial
                                                                     demonews
                                                                    party on!
                                                          
                                                                       weekly
                                                                  interview -
                                                                       demo -
                                                                      intro -
                .                                                       mod -
                                                                      quote -
          
                                                             commercial break
                                                                    homepages

                                                                     articles
                                                       Elevator '99 results -
                                                      Contest'99 invitation -

                                                                          end

                                                                  subscribers
                                                                        180 -


?------------------------------------------------------------------- -- -  -
!====:] editorial [:===========================================================
:---------------------------------------------------------------- -- -  -

        First. I forgot to put the url for TMDC4 on last issue...
        http://www.compart.fi/~solar/td3end.html
          AND... I also forgot to credit reptile/astroidea for his intro
        review in so short-notice!

          Now even more important. My internet provider decided i wasn't
        worth living and killed my login for no apparent reason, i can't
        login into the internet or get my mail from them for 72 hours now!
        Which really sucks because i hate unnanswered mail! So what i did
        was to get inet connection from my university and start using
        demojournal@planet-d.net for mail! But i have paid for 3 months of
        internet connection in advance and i only got 1 so far so i'll keep
        on sending them mails asking for my login, in the meantime it will
        be a bitch getting demojournal together without proper mailing
        system but go ahead and sue me if i won't release one next week!

          Life sux and then u die! U know what? I don't recall beeing able
        to release 3 issues straight without some sort of problem!!!

                                                                           ps


?------------------------------------------------------------------- -- -  -
!====:] demonews [:============================================================
:---------------------------------------------------------------- -- -  -

        From Gardner
        Flow: Mr.Vain joined as musician
        Storm Riders: Focus/CP joined as txt-writer

        From Carlos/Mandula
          demogroup mandula wants coder and graphician, mail to
        csordas@elender.hu 


          Psychic Symphony morphs into ps <demojournal@planet-d.net>


again with the latest from Hungary... www.scene-hu.com as usual!

     * freax - this scenebook project started by tomcat has just got a
       new website (http://freax.scene-hu.com) to check! [19 jan, 1999]

     * exceed - the era of this succesful and effective group since 1996,
       ended. this crew plan a last demonstration called "berlin". not
       only exd members will work on this production, but their friends
       worldwide will present and help too. the release date isn't fixed
       yet, but they really want to do their best. latest bunkerravers
       were: baste (art), d-lee (organising), deansdale (music), imode
       (music), nns (code), react (code), shaman (music), ts (art),
       warpig (art). some of them will leave the scene, others only the
       group. maybe you'll hear about them in the future again, but with
       a totally new image and style. [19 jan, 1999]

     * azure/dilemma - he has left his other group (byteway), making better
       only dilemma from now on. [19 jan, 1999]

                                                                 trajic/rhyme


?------------------------------------------------------------------- -- -  -
!====:] party on! [:===========================================================
:---------------------------------------------------------------- -- -  -

starts !=! ends !===! location !===! name !=========! contact !================

Dec 12 - Dec 13, 1998 Slovenia  Abort '98           http://gw2.s-gimb.lj.edus.si/~abort98/
Dec 15 - Dec 17, 1998 Israel    Movement '98        http://scene-central.com/partyspecial/mov98/info.html
Dec 18 - Dec 20, 1998 Hungary   JuMPer '98          http://scene-hu.com/~jumper
Dec <canceled> , 1998 Poland    Freeside'98         http://freeside.dr.pl
Dec 19 - Dec 20, 1998 Romania   Dracula '98
Dec 20 - Dec 20, 1998 Russia    EarthQuake '99      www.crosswinds.net/russia/~earthquake/
Dec 25 - Dec 27, 1998 Argentina The Flash '98       theflashparty.home.ml.org
Dec 27 - Dec 29, 1998 Denmark   The Party 1998      http://www.theparty.dk

Jan 15 - Jan 17, 1999 Finland   Elevator '99        http://www.elevator.labra.com


=========! present time !======================================================


Jan 29 - Jan 31, 1999 Hungary   Contest '99         http://scenest.scene-hu.com
Jan 29 - Jan 31, 1999 Sweden    Midwinter '99       hack.amiga-cg.se/midwinter

Feb 19 - Feb 21, 1999 France    Volcanic '99
Feb 26 - Feb 28, 1998 Holland   Ambience '99        http://overflow.hro.nl/ambience

Mar ?? - ??? ??, 1999 Italy     Trip '99            www.nigma.it/trip99
Mar ?? - ??? ??, 1999 Poland    Astrosyn '99
Mar 31 - Apr 04, 1999 Norway    The Gathering '99

Apr 02 - Apr 05, 1999 Germany   Mekka & Symp. 2k-1  http://ms.demo.org
Apr 16 - Apr 18, 1999 France    Arf!Party           http://arfparty.citeweb.net

May 29 - May 30, 1999 Germany   Komso/Neithernor'99 http://neithernor.demo.org

Jun 04 - Jun 06, 1999 Holland   Takeover '99        http://www.takeover.nl
Jun 17 - Jun 20, 1999 Sweden    Remedy '99          http://www.remedy.nu

Jul 09 - Jul 11, 1999 Belgium   Inscene '99         www.analogica.com/inscene
Jul 09 - Jul 10, 1999 UK        Dejavu '99          http://www.dejavu.org.uk

??? ?? - ??? ??, 1999 France    Slach 2             www.mygale.org/~myke666
??? ?? - ??? ??, 1999 Hungary   Rage-Scenest'99
??? ?? - ??? ??, 1999 Portugal  DemoPorto '99       demoporto99@hotmail.com


?------------------------------------------------------------------- -- -  -
!====:] weekly [:==============================================================
:---------------------------------------------------------------- -- -  -
        
        This week! I have been mostly eating... Internet providers


=====! interview !=============================================================

        <Psychic Symphony> introduce yourself... name, date of birth,
                           shoe size, alien origins...

        <TheREW> My name is Richard Winkel, born on planet earth, October
                 11th, 1973. My grandfather comes from planet Nathiel, in
                 the vicinity of Alpha Centauri, and crashlanded near Roswell
                 new mexico some 50 years ago. My great-great-great-great
                 grandfather was a Mayan god. Shoe size 43, play basketball,
                 work as a infrastructure consultant with CMG, desperately
                 trying to make a CD, currently involved in the Takeover 99
                 Project, highly addicted to Babylon 5, and is inspired by
                 the neo progressive rock scene.

        <Psychic Symphony> what is it you do scene wise?

        <TheREW> Music. Made lots of it. But since I have a full time job I
                 find it hard to track music. My free time has reduced a lot,
                 and also I have difficulties finding inspiration. However,
                 some beer usually does the trick. Like I said I am currently
                 involved in the Takeover 99 Project. That's going to be
                 something pretty ruling cool you know. I am Takeover Event
                 Manager, and I am also in the Takeover Web Team.

        <Psychic Symphony> nostalgia been around for quite some time now...
                           how did it all started?

        <TheREW> Wow. That's a long time ago.
                 It was really bizarre man. Yeah Bizarre 94 to be exact.
                 Some dude who was in my class said that his group
                 "Ground Zero" was totally awesome and out of this world.
                 They were gonna do a demo for Bizare 94. So I arranged some
                 guys to get a demo done to show those Ground Zero dudes that
                 they were not that good at all. So I asked SuaVe, a coder
                 who was also studying at our school, to code some effects.
                 We also asked JAL to join. Now that I think of it, I cant
                 remember why we did that actually. Oh well. We started
                 working on some hell of a demo. Man oh man this SuaVe dude
                 sucked. It was gonna be F[censored] difficult to end up
                 higher  than Ground Zero. Luckily, JAL happened to know some
                 dude named "The Phantom". He was good. Man he was GOOD. He
                 sorta coded some Quake 2 Engine you know? Well.. sort of..
                 it was more like a Wolfenstein prequel, but for the time
                 being it was pretty out of the ordinary. The result was that
                 Ground Zero never released that demo, and that Nostalgia won
                 the first dutch PC party ever with "Echoes of the Past".
                 Our name was set. The future looked great. Then Phantom
                 left. Future looked pissed. But no worries, using some vague
                 Japanese stealing techniques we managed to "arrange" a
                 transfer: Laserdance left AcmE (Who?) and joined Nostalgia.
                 This looked great, but this was another bad move in
                 Nostalgia history, though at that time the best we could
                 come up with. Practically the same time we also got Primal
                 (grfx), Farang (Thai sex CD's) and Sparcus (code) to join.
                 Things looked, once again, good.

                 Once again it all failed. Ok, we did win X96 intro
                 competition with "Speed" but that was lack of entries.
                 Besides, JAL had a small homo sexual liason with main
                 organiser Tim during the party, which heavily influenced the
                 outcome of the intro compo. [ed: i wonder...]

                 We made a demo called Faces, which was disqualified at
                 The Party. It made us sad: both watching the demo and the
                 fact that we were disqualified.

                 However, it did inspire us to setup Takeover 97. Later
                 Success joined, so we named our little feast
                 "X-97 Takeover". The party was a success. Everybody was
                 happy. People were cheering and singing and Vic was puking
                 near a car with a German license plate.

        <Psychic Symphony> tell us something on your earlier memories of the
                           scene... [ed: more that is... :)]

        <TheREW> Ehhh. I rememer we saw a giant alien wobble dude at
                 the party once, but it later turned out to be that dude from
                 Future Crew. For me personally, winning Somewhere in Holland
                 multichannel music compo is one of the best moments in my
                 scene history.  Later at Wired I had great fun when we were
                 all going out and drinking beer in Mons, where Wired was
                 held at that time. And last but not least, X-97 Takeover was
                 the first party and only party I organised. That was
                 awesome.

        <Psychic Symphony> you recall how many parties you been to?

        <TheREW> Hmmm quite some I guess. Most of `m Dutch parties like X and
                 Bizarre. Also went to a couple of Wired's, and to The Party
                 twice. I must say that I prefer that smaller parties like X,
                 Wired and Bizarre. I have been twice in Denmark, but I
                 really think that was too big. Too many people. Too much
                 noise.

        <Psychic Symphony> what about your experience as a musician for the
                           best diskmag of all times imphobia?

        <TheRew> As a musician? I tracked two tunes for the magazine. One of
                 `m even was the "main tune". I remember that a lot of people
                 wanted to be my friend and have sex with me because they had
                 listened to my Imblowbia tunes. [ed: BAHAHAH]

                 Well.. me and mr Laserdance (remember him?) went to Wired94.
                 Big Mistake, but that's another story. Anyway, we met
                 Darkness. Licked his ass and there you go: Mr REW was the
                 new music editor for Imphobia. Man that was great! I was
                 Imphobia Music Editor for three issues I guess. It was fun.
                 Did some nice interviews (Svolkraq, Lizardking and Moby),
                 and wrote a whole bunch of funny articles. Then it took some
                 time before a new Imphobia was released. I asked Darkness
                 what had happened, but I never got a reply. Then all of a
                 sudden a new Imphobia was released… with some bloke named
                 Necros as the Music Section Editor.

                 Way ta go Darkness... 

        <Psychic Symphony> what do you think the future holds for demoscene
                           then? is it really dying?

        <TheREW> No I don't think so. I think that as long there are
                 computers, there will be a demo scene. But I do think it
                 will change a bit. Where in the past you were cool if you
                 could rotate some objects realtime, I think in the future
                 most people will use their 3dfx stuff and so on. Where in
                 the past you were cool when you had this 4 channel Module
                 playing along with your demos, in the future it will be
                 stuff recorded in your personal studio.

        <Psychic Symphony> what about you as a Takeover organiser?

        [editor: I don't recall asking this! :P]

        <TheREW> Yeah man. Two years ago I was one of the main organisers of
                 the X-97 Takeover demo party. It was great. I had great fun
                 organising it, however, since it took me so much of my time,
                 I decided not to get involved with Takeover 98. Takeover 98
                 was great too. It inspired me to do some more organising for
                 Takeover 99. This year we have a fully talented team, and I
                 think Takeover 99 is going to be very sweet. [ed: sweet?]

        <Psychic Symphony> im uninspired for more questions... :( oh yeah,
                           tell us about your temples in the jungle
                           experience...

        <TheREW> Ah man great! Last year me and Aap / AcmE were talking about
                 the great mysteries of the Egyptian Pyramids, and we figured
                 out that visiting "The Valley of the Kings" was the only
                 thing better than talking about it! However, at that time
                 terrorists were shooting tourists, so we felt that it was
                 not the right time to go to Egypt. So.. the conversation
                 switched to the mysteries of the Mayas in South America.
                 Since visiting "The Temples in the Jungle" was better than
                 talking about `m, and terrorists havent began shooting
                 tourists in Mexico / Guatamala / Honduras yet, we decided
                 that this was the right time to go. A couple of months later
                 we did a tour around the bigger Mayan cities, or what's left
                 of `m. It was really amazing. Back in Holland I created a
                 website (http://home.wxs.nl/~yaw) with some pictures of the
                 old rocks we visited.

        <Psychic Symphony> and a little on your plans for the near future...

        <TheREW> Currently doing loads of work in preparing Takeover 99.
                 Together with Aap/AcmE, Simon/Prone and Trigon/Overflow I'm
                 working on the webpages of the event (which are going to
                 rock).  I'm also doing other stuff for Takeover, but not in
                 this stage yet. Apart from that I am trying to switch from
                 tracked music to MIDI, and I am trying to get some music on
                 the way for a CD. This is however, is a long-term project,
                 since my work takes up most of my time.

        <Psychic Symphony> i guess thats it... want to say hi to anyone?

        <TheREW> No. Everyone who wants to say hi to me check out
                 http://home.wxs.nl/~therew.

        <Psychic Symphony> thats it... thx for your time :)

        <TheREW> You're welcome. Cheers!

        [editor: i'm not... i am... i am not... what the hell i am! :D
                 This interview was done like... 5 months ago or smtg!
                 TheREW had a little brainstorming and meditation done and
                 finally agreed to send me the answers! :D Sorry bout that
                 TheREW... Shouldn't have mentioned that should i?]


=====! demo !==================================================================

        KKowboy by Purple + Blasphemy (party-version)
        Found at http://files.theparty.dk
        3th place at TP8 PC demo compo.

        System requirements:
        (nothing mentioned in infofile. Boy, these are low requirements :))
        ram: unknown, but about 600 basemem. 3.5 MB HD
        (Just read on the net it need 64MB :( )
        Hi-color hi-res, so probably VESA2 and a serious machine.
        Any soundcard (Midas used).

        [editor: unreal is trying to beat out of slyde the 32ram patch! :D]

        The demo:
          This is a cooperation between Purple & Blasphemy, so you would
        expext a great demo. Well, it doesn't fulfill all expectations. It is
        mainly a 3D-object show. Hires, which is the future IMHO, but still
        an object show. The objects have little faces, but are often strange:
        several pyramids of glass inside each other, wire-framed metaballs
        with horizontal/vertical wires (instead of the usual triangles), lots
        of rotating bloks, forming a "K"-logo (Kkowboy),... The background
        (if there is one) consists mainly of lines/circles/ugly letters.
          No hand-draw pictures, no raytraced scenes. And hey, whats that?
        Don't tell me they are back! It's ... it's... it's a SINUS-SCROLLER!
        Oh please, is hi-res an excuse to recode "effects" of 10 years ago?
        (or maybe it's ment to be ironic, I wouldn't know it).
          The music (from mellow-d) is difficult to descibe . It's rather
        slow, has an "electrical" feel (lots of strange ploinks), but fits
        the demo quite well.

        Overall:
          It reminds me of abstract art: no feelings, no message, ... It's
        just what you see, and nothing else. There are some nice ideas, but
        they could have been worked out way better. It's quite short for its
        3.5 meg, and some parts are really slow (the hi-color blurred tunnel
        eg). Somehow, I was expecting more (but who am I to expect more ?).
        Get it if you're a Purple/Blasphemy fan, or really like this kind of
        demos. Else, you won't miss much.

                                                                        Seven

        [editor: Now! I really don't like poking my nose in others reviews
                 but this time i have an obligation to do so! 1) This is
                 design! NO! NOT THE SIMPLE 3D OBJECTS!!! The K logo to end
                 the demo is obviously put together in short time (as the
                 rest of the demo btw) but that is just a small detail!
                 Instead of looking at the simple 3d objects that just lame
                 around from side to side in hi-res. Try to see the depth on
                 the metaballs lines... How they are synced with music, the
                 antialiased lines, the simple backgrounds instead of plain
                 black! I don't like some scenes like the 3D logo floating
                 around but i can still appreciate the idea and what goes
                 beyond it. Another example of GOOD design is the hexagonal
                 flat gourads and the lightsource with splines around it.
                 The credits with the tunnel is one of the most impressive
                 tunnels ever! Only compared to the one in plastik. Do not
                 forget the blurred splines in the beggining of the demo
                 aswell. As for the music, this style of music does not
                 appeal to most people. Even scene people! Either you come
                 to enjoy it and you ultimatly love it or you simply think
                 it's a bunch of stracks and wild beeps and think it doesn't
                 worth squat shit (pardon my language) I am not the one to
                 talk about this style of music. I do like it but i think
                 styles cannot be compared, it's like between rock and rap
                 to put it in an easier matter... No connection whatsoever
                 right? Yet some people enjoy both styles... It's not about
                 beeing too dumb or too fucked up in the brain to understand
                 what others see in that "noise" I advise you to get some
                 musics from Dune, tighten those head-phones into your ears
                 and turn the volume a little higher. Maybe you will see what
                 people mean by "music without words", maybe you won't! At
                 least i gave it a try! :D Anyways... Each one has it's
                 opinion about demos. Mine diverges from Seven's on this
                 particular case! Just wanted to underline it!]


=====! intro !=================================================================

        ***********
        *         *
        * STRIKE! *
        *         *
        ***********


=====! mod !===================================================================

        ***********
        *         *
        * STRIKE! *
        *         *
        ***********


        [editor: sorry but i don't have time this week for some quick reviews
                 of some old tunes or intros! i already asked too many times
                 for help! If no one helps me i will close these 2 corners
                 and that isn't a threat! It's a FACT!]


=====! quote !=================================================================

        "I'm looking for real programmers. Can anyone help me?"

        [editor: On #coders!!!]


?------------------------------------------------------------------- -- -  -
!====:] commercial break! [:===================================================
:---------------------------------------------------------------- -- -  -
                                                          ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
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  ÛßßßßßÛ     ÛßßßßßÛ                                     Û ÜÜÜÜÜÜÜÜÜÜÜÜÜ Û
  Û ÛÛÛ ßßßßÛ Û ÛÛÛ Û                                     Û Û   ÛÛÛÛÛÛÛÛÛ Û
  Û ÛÛÛßÛÛÛ ÛÜÛ ÛÛÛ ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜÛ Û   Ü   ÛÛÛÛÛ Û
  Û ÛÛÛ ÛÛÛÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜ ÜÜÜ Û Û ÜÜÜÜÜÜÜ Û   Û   ßßßßÛ Û
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  Û ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÜÛ ÛÛÛ ÛÛÛ Ûßßßßßßßß   Û Û
  Û ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÜÜÜ ÜÜÜÜÛÛÛ ÛÛÛ ÜÜÜ ÛÛÛ ÜÜÜ ÛÛÛßßßß Û   ÛÛÛÛÛßßßÛ Û
  Û ÜÜÜÜÜÜÜÜÛÛÛ ÛÛÛ ÛÛÛ Û Û ÛÛÛÜÛÛÛ ÛÛÛÜÛÛÛ ÛÛÛÜÛÛÛ ÛÛÛÜÛÛÛ Û   ßßßßß   Û Û
  ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÛÛÛÛÛÛÛÛÛÛÛÛÛ Û
     any support (msx, articles) send to:                 ÛÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛ
          miraclmg@polbox.com  or                                       ûmõ
          gardner@friko6.onet.pl
          snail addy:
          Marcin Ciecwierz
          Klaudyn
          ul.Szymanoskiego 14
          o5o8o Izabelin
          Poland


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

			 4 AMBER disk magazine

       ÜÜÜÜÜÜÜÛßßßßßßÛÜÜÜÜÛßßßßßßÛÜÜÜÜÛßßßßßßÛÜÜÜÜÛßßßßßßÛÜÜÜÜÜ regal'98
       Û ÜÜÜÜÜÜÜÛ²±° ÜÜÜÜÜÜÜÛ²±° ÜÜÜÜÜÜÜÛ²±° ÜÜÜÜÜÜÜÛ²±° ÜÜÜÜ Û f­tz '97
       Û ÛÛÛÛ Ü ÛÛ²± ÛÛÛÛ Ü ÛÛ²± ÛÛÛÛ Ü ÛÛ²± ÛÛÛÛ Ü ÛÛ²± ÛÛÛÛ ÛÜÜÜÜÜÜÜ
       Û ÛÛÛÛ Û ÛÛÛ² ÛÛÛÛ ß ÛÛÛ² ÛÛÛÛ ß ßßßß ßßßß ß ÛÛÛ² ÛÛÛÛ Û ÜÜÜÜ Û
    ÜÜÜÛ ÛÛÛÛ Û ÛÛÛÛ ÛÛÛÛÜÜÜÛÛÛÛ ÛÛÛÛ ßßÛÛÛÛ ÛÛÛÛßßßÛÛÛÛ ÛÛÛÛ Û ÛÛÛÛ ÛÜÜÜ
    Û ÄÄ ²ÛÛÛ ÄÄÄÄÄÄ ²ÛÛÛ Ä ÜÜÜÜ ²ÛÛÛ Ä ÛÛÛÛ ²ÛÛÛ Ä ÛÛÛÛ ²ÛÛÛ - ÛÛÛÛ ÄÄ Û
    Û ²² ±²ÛÛ ²²dj²² ±²ÛÛ ² ÛÛÛÛ ±²ÛÛ ² ÛÛÛÛ ±²ÛÛ ² ÛÛÛÛ ±²ÛÛ ² ÛÛÛÛ ²² Û
    Û ÄÄ °±²Û ÄÄÄÄÄÄ °±²Ûßßßßßßß °±²Ûßßßßßßß °±²Ûßßßßßßß °±²Ûßßßßßßß ÄÄ Û
    ßßßÛÜÜÜÜÜÜÛßßßßÛÜÜÜÜÜÜÛßßßßÛÜÜÜÜÜÜÛßßßßÛÜÜÜÜÜÜÛßßßßÛÜÜÜÜÜÜÛßßßßßßßßßß

	      write for friendly talks, drinking, fine stuff

			      Piotr Sucharski
				KLAUDYN 164
                          05-080 IZABELIN - POLAND

                   dj_regal <sucharp@grafit.mp.pw.edu.pl>


=====! homepages !=============================================================

        Arf!Studios..........................http://ArfStudios.cjb.net
        Astral..............................http://astral.scene-hu.com
        Astroidea........................http://astroidea.scene-hu.com
        AtomiK..............................http://www.extra.hu/atomik
        Bomb...................................http://bomb.citeweb.net
        Blasphemy..............................http://www.blasphemy.dk
        Byterapers.....................http://www.byterapers.scene.org        
        Carlos..............................http://www.nexus.hu/carlos
        Chrome..............................http://chrome.scene-hu.com
        #coders..................................http://coderz.cjb.net
        Comic Pirates.........................http://scene-central.com
        Demo fanclub..........http://www.radix.net/~brett/jer/fanclub/
        Demojournal....................http://demojournal.planet-d.net
        Dreams2 CD.........................http://nl.scene.org/dreams2
        Echo................................http://www.kki.net.pl/echo
        Exceed...........................http://www.inf.bme.hu/~exceed
        GFX Zone...............http://inf.ml.org/scenegfx/gfxzone.html
        Grabule........................http://members.xoom.com/grabule
        HP..................................http://www.klte.hu/~hamzap
        Hugi diskmag................http://home.pages.de/~hugidownload
        Hugi size-compo...............http://home.pages.de/~hugi-compo
        Koma...............................http://www.hut.fi/~vrantane
        Label zero.........................http://labelzero.pganet.com
        Milk.......................................http://milk.sgic.fi
        Mandula.........................http://www.inf.bme.hu/~mandula
        Melcom....................http://www.center-nebula.com/melcom/
        Melcom (mirror)......................http://www.melcom.cjb.net
        Mono211................................http://www.mono211.com/
        Nico....................................http://geecs.org/~nico
 <*>    Noise................................http://www.noisemusic.org
        Oranje Juice........................http://citeweb.net/~ojuice
        Pain............................http://www.space.ch/scene/pain
        PC-demos explained....http://www.oldskool.org/demos/explained/ 
        Pixel...................................http://pixel.scene.org
        Pixel (mirror)..........................http://fsk.home.ml.org
        Pow.................................http://home.sol.no/~tskara
        Quad.....................................http://www.quad98.net
        Replay..........................http://members.xoom.com/r3play
        Rhyme................................http://rhyme.scene-hu.com
        Skytech team............................http://Skytech.cjb.net
        Tesko..........................http://www.scentral.demon.co.uk
        The Black Lotus.............................http://www.tbl.org
        Immortals..............................http://imrt.home.ml.org
        Theralite..............................http://theralite.ml.org
        TheREW..............................http://home.wxs.nl/~therew
        Tokyo Dawn Records........................http://tdr.scene.org
        Total Disaster...................http://www.totaldisaster.w.pl
        TPOLM...............................http://www.tpolm.scene.org              
 <*>    Trajic (Hungarian scene)...............http://www.scene-hu.com
        Trauma.................................http://sauna.net/trauma
        TUHB.......................................http://www.tuhb.org
        Willbe................................http://altern.org/willbe
        Zen of Tracking.........................http://surf.to/the-imm


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

        DC-1.........................................ftp://demo.cat.hu
        scene.org..................................ftp://ftp.scene.org
        Amber.......................................ftp://amber.bti.pl
        skynet.stack.nl..........................ftp://skynet.stack.nl
        

?------------------------------------------------------------------- -- -  -
!====:] articles [:============================================================
:---------------------------------------------------------------- -- -  -

=====! Elevator '99 results !==================================================

  Jangler / Coil / Bad Karma    jangler@nettilinja.fi
  Janne Hannula                 www.nettilinja.fi/~jangler
  Veitsimäentie 28              ICQ: 12170786
  84100 Ylivieska               GSM: +358-40-5743636
  Finland, EU                   FAX: +358-8-425774

    ---------------------------------------------------------------------

                      e  l  e  v  a  t  o  r     '  9  9

                             [ the second floor ]

                                 final results

g r a p h i c s

(1.) 232p. 3. GRAVITY SEARCH: her
(2.) 159p. 1. CONE: back in tha' day
(3.) 107p. 6. M.O.: we come in peace
(4.) 104p. 7. TEMPEST / DAMAGE: i cum in peace
(5.)  86p. 2. KUMMITUSMUNA / MANKELI: bongfuck mc's
      86p. 4. KERB / MANKELI: jizz
(7.)  56p. 5. CHAVEZ / FUNKTION: cameron

m p 3   m u s i c

(1.) 155p. 15. TOHTORI X & ACTION MAN: villi putkisto
(2.) 107p.  9. ZAGE / COIL: ellu nousee
(3.)  49p. 12. PHOKUZ: malign
(4.)  47p.  3. DAWNSTAR: quickstepper's dream
(5.)  40p. 14. H. KYLL™NEN: protrusion
(6.)  37p.  7. K.: alphabetical [j]
(7.)  36p.  2. DJ FLAVA: starting point
(8.)  35p.  1. NINJAGEFILUS: avaruuspolkka
(9.)  34p. 13. JUZDIE / COIL: maximum power
(10.) 28p.  4. ROGER THAT: fio-smak respecto
      28p.  5. DISTANCE / LACKLUSTER: gobblad
      28p.  6. JUIPPI / TEMPO: informaatioyhteiskunnan voittokulku
(13.) 26p.  8. JEAN NINE: acarya
      26p. 16. ROGER THAT JR: texas
(15.) 22p. 18. DCT2: when will i see you
(16.) 21p. 17. SAPE / CHEDDAR: lenttokone
(17.) 16p. 10. JOSHUA: esko's love
(18.)  9p. 11. K™K™ / THE K™KS: k”k”k”kk

w i l d

(1.) 197p. 4. CHART ROCKERS: bustin' out by (cone & sojagga livedanceshow)
(2.) 182p. 5. FRAGILE: kangura (avi)
(3.) 167p. 2. MANKELI: ellun bileet (video + extra)
(4.) 125p. 1. P: kuinka? (mp3)
(5.)  81p. 3. ROGER THAT: adolf wild 3d (wav)

m u s i c

(1.) 184p.  8. SOJAGGA / COIL: kenny
(2.) 105p. 10. LEACH / COIL & AALTO & MANKELI: spinnin'
(3.)  85p. 12. ZAGE / COIL: ellu tulee mopolla
(4.)  76p. 11. ACTION MAN: hot stuff
(5.)  58p.  7. JUZDIE / COIL: regret is pain
(6.)  49p. 13. DB / DAMAGE: alko
      49p.  5. CHAVEZ / FUNKTION: honeynut loops
(8.)  44p.  9. REED / DAMAGE: papa chassis flunked
(9.)  39p.  3. DAWNSTAR: can't funk it right
(10.) 38p.  1. ASCIDE5 / DIVERSE: souly moods
(11.) 33p.  4. BEATHAWK / FUNKTION: gluuvi
(12.) 28p. 14. JUIPPI / TEMPO: have been
(13.) 22p. 15. DISTANCE / LACKLUSTER: trullcakes
(14.) 21p.  2. ORGANIC / BAD KARMA: dimensioita
(15.) 19p.  6. JEAN NINE: take my control

d e m o

(1.) 120p.  4. MFX: kromiset sienet
(2.)  89p. 11. 216 / MFX: dose
(3.)  85p.  7. FUNKTION: fabula
(4.)  83p.  1. BAD KARMA: minus 2k
(5.)  82p.  6. FUTURE DIMENSIONS: strange thing
(6.)  60p. 12. ACID RAIN: 7th floor
(7.)  49p.  8. ESSEX: syno
(8.)  29p.  2. KEINONEN & DVB: anal piercing
(9.)  27p.  5. DAZED PRODUCTIONS: get dazed
      27p. 10. REPLAY: tislaaja
(11.) 26p. 13. SOLARC: hallu
(12.) 17p.  9. HYAD: demo of da year
(13.) 8p.   3. JANS-PETER / RTP: vuoria ei voi hallita

intro

(1.) 188p. 3. COMA: keskin„inen vihanpito
(2.) 181p. 1. TPOLM: (no name)
(3.) 153p. 2. MEWLERS: impact 3

  voters:  90 kpl
visitors: ~130 kpl?


=====! Contest '99 invitation !================================================

invitation     |::|
v1.02e         |::|    a   S   T   R   O   I   D   E   a
shareware      |::|
plz register   |::|            p r e s e n t s
_______________|::|______________________________________________________core_
   __________________________________________________________________________
 /            \                   /________   /        __  \  ____\_______   \
 \         ___/   __   \            \          \        ___/__     \         /
   \_______/___________/______\_____/__________/________/__________/_______/
budapest.19990129_____________________________________________________________
               |::|
               |::|
               |::|            The Contest '99
               |::|             _hot_in_cold_
               |::|      http://scenest.scene-hu.com
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::::intro:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|   Unfortunately  we  have less and less
               |::| scene  parties  in  hungary  each year,
               |::| and    this   isn't   really   to   the
               |::| advantage  to  the scene. The fact that
               |::| two quality parties united did not help
               |::| this tendency at all. Actually this was
               |::| the only serious event where the oldest
               |::| and  youngest members of the scene were
               |::| present, the ambience was good, and the
               |::| quality  and  quantity of the competing
               |::| works  were good. (It's true that there
               |::| is  only  one  month left until the new
               |::| year,  but  noone  probably expects too
               |::| many wonders in the rest of the year.)
               |::|   We   recieved   so  much  -unanimous-
               |::| feedback  regarding the SCEnest-Rage'98
               |::| party  held  in  the  summer,  that  we
               |::| realized:  people  regard this party as
               |::| the  most  important and the best party
               |::| here in hungary. We would like to thank
               |::| all  of  you  for your appreciation and
               |::| for the LOTS of mail you sent.
               |::|   Since the summer party had such a big
               |::| success,  we  thought  that  the  scene
               |::| should  be  reunited  twice a year, for
               |::| two   huge   meetings.   The  new  date
               |::| however,   is   not   april  (which was
               |::| SCEneST's  month), but january, because
               |::| this  falls  the furthest in time, from
               |::| the   SCEneST-Rage  Megaparty  held  in
               |::| july. This way, you can look forward to
               |::| a great event in each half of the year.
               |::| But   the   quality  of  these  parties
               |::| depends  as  much on you, as it does on
               |::| us, the organizers.
               |::|   The name of the new party is also new
               |::| - which  of  course  is  still like the
               |::| SCEneST-Rage - since we didn't want two
               |::| parties  in  the  same  year having the
               |::| same  name  (which  h as been done more
               |::| than once in the past). We hope that we
               |::| can   organize -  if  not  surpass -  a
               |::| similarly  high standard party, like we
               |::| had in july.
               |::|   We   would   hereby  like  to  invite
               |::| everyone,  and we would like to ask you
               |::| to -  if  possible - compete in as many
               |::| compos  as  you  can !  (Amiga, PC, C64
               |::| sceners alike.)
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::whenandwhere::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::| 1999 january 29 friday afternoon from
               |::|                 17:00
               |::|    1999 january 31 sunday morning.
               |::|
               |::|     Alm ssy T‚ri Szabadid“k”zpont
               |::|      1088 BUDAPEST Alm ssy t‚r 6.
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::compoz:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|              comPo::demo
               |::|
               |::|:--|-Maximum size: 8MB,
               |::|:--|-Maximum resolution: 640x480,
               |::|:--|-ESC  key to exit from the demo at
               |::|     any time.
               |::|:--|-100% VGA compatibility for the Pc
               |::|     + VESA 3.0 (optional)
               |::|:--|-Available platforms
               |::|   |--|-PC/DOS
               |::|      |-PC/Linux
               |::|      |-PC/Windows 95
               |::|      |-Amiga 060/50MHz (opc:PPC)
               |::|
               |::|            comPo::powerDemo
               |::|
               |::|:--|-Maximum size: 12MB,
               |::|:--|-Maximum resolution: 640x480,
               |::|:--|-Available accelerators: Riva128 or
               |::|     Voodoo1,
               |::|:--|-ESC  key to exit from the demo at
               |::|     any time.
               |::|:--|-100% VGA compatibility for the Pc
               |::|     + VESA 3.0 (optional)
               |::|:--|-Available platforms
               |::|   |--|-PC/DOS
               |::|      |-PC/Linux
               |::|      |-PC/Windows 95
               |::|
               |::|          comPo::64kbyteIntro
               |::|
               |::|:--|-Maximum size: 65536Byte,
               |::|:--|-Maximum resolution: 640x480,
               |::|:--|-The  intro can NOT use the Gravis
               |::|     Ultrasound patches
               |::|:--|-ESC  key to exit from the demo at
               |::|     any time.
               |::|:--|-100% VGA compatibility for the Pc
               |::|     + VESA 3.0 (optional)
               |::|:--|-Available platforms
               |::|   |--|-PC/DOS
               |::|      |-Amiga 060/50MHz (opc:PPC)
               |::|
               |::|           comPo::4kbyteIntro
               |::|
               |::|:--|-Maximum size: 4096Byte,
               |::|:--|-Time shown: 3 mins,
               |::|:--|-Maximum resolution: 640x480,
               |::|:--|-The  intro can NOT use the Gravis
               |::|     Ultrasound patches
               |::|:--|-ESC  key to exit from the demo at
               |::|     any time.
               |::|:--|-100% VGA compatibility for the Pc
               |::|     + VESA 3.0 (optional)
               |::|:--|-One  coder  can compete with only
               |::|     one 4k intro,
               |::|:--|-Music is recommended!
               |::|:--|-Available platforms
               |::|   |--|-PC/DOS
               |::|      |-Amiga 060/50MHz (opc:PPC)
               |::|
               |::|          comPo::256byteIntro
               |::|
               |::|:--|-Maximum size: 256Byte,
               |::|:--|-Time shown: 2 mins,
               |::|:--|-Maximum resolution: 640x480,
               |::|:--|-ESC  key to exit from the demo at
               |::|     any time.
               |::|:--|-100% VGA compatibility for the Pc
               |::|     + VESA 3.0 (optional)
               |::|:--|-One  coder  can compete with only
               |::|     one 256B intro,
               |::|:--|-Available platforms
               |::|   |--|-PC/DOS
               |::|      |-Amiga 060/50MHz (opc:PPC)
               |::|
               |::|             comPo::c64demo
               |::|
               |::|:--|-Maximum size: 2 disks,
               |::|:--|-Time shown: 10 mins,
               |::|
               |::|             comPo::graphics
               |::|
               |::|:--|-Maximum  resolution of 640x480 at
               |::|     24 bits per pixel,
               |::|:--|-Formats: GIF, IFF/LBM, PCX, TGA,
               |::|:--|-One  graphician  can compete with
               |::|     only on picture,
               |::|:--|-The  picture can be signed be the
               |::|     artist,
               |::|:--|-Scanned/redrawn  pictures will be
               |::|     disqualified,
               |::|:--|-Attached phases are recommended!
               |::|
               |::|              comPo::trace
               |::|
               |::|:--|-Maximum  resolution of 640x480 at
               |::|     24 bits per pixel,
               |::|:--|-Formats:  GIF, IFF/LBM, PCX, JPG,
               |::|     TGA,
               |::|:--|-One  tracer can compete with only
               |::|     on picture,
               |::|:--|-The  picture can be signed be the
               |::|     artist,
               |::|
               |::|           comPo::c64graphics
               |::|
               |::|:--|-Converted  and  scanned  pictures
               |::|     will be disqualified,
               |::|:--|-Any kind of executable formats are
               |::|     allowed to compete,
               |::|:--|-Phases have to be attached,
               |::|:--|-One  graphician  can compete with
               |::|     only one picture,
               |::|
               |::|        comPo::multichannelMusic
               |::|
               |::|:--|-Maximum size: 2048KB,
               |::|:--|-Time shown: 3 mins,
               |::|:--|-Allowed formats: XM,IT,S3M,MOD,
               |::|:--|-We  accept  amiga  disks for this
               |::|     compo,  but  please write "AMIGA"
               |::|     with  capitals on the disk if you
               |::|     are entering an amiga disk,
               |::|:--|-Every  composition will be played
               |::|     with   its   own   tracker,  MOD:
               |::|     CapaMod,
               |::|:--|-One musician can compete with only
               |::|     one music.
               |::|
               |::|          comPo::4channelMusic
               |::|
               |::|:--|-Maximum size: 700KB,
               |::|:--|-Time played: 3 mins,
               |::|:--|-Allowed format: MOD,
               |::|:--|-Those  using  Amiga have to enter
               |::|     their  work  on  a  PC  formatted
               |::|     720kb disk,
               |::|:--|-Player: CapaMod.
               |::|:--|-One musician can compete with only
               |::|     one music.
               |::|
               |::|            comPo::c64music
               |::|
               |::|:--|-Time played: 3 mins,
               |::|:--|-Any kind of executable formats are
               |::|     allowed to compete,
               |::|:--|-One musician can compete with only
               |::|     one music.
               |::|
               |::|              comPo::wild
               |::|
               |::|:--|-Time shown: 10 mins,
               |::|:--|-We   are   counting   on  computer
               |::|     animation, but we accept any other
               |::|     kind of contribution too.
               |::|:--|-If  possible,  then  please supply
               |::|     your  work  on  a  VHS casette. If
               |::|     this is not possible, then MPEG-1,
               |::|     AVI, MOV or VIVO.
               |::|:--|-If  the  entry  needs more serious
               |::|     hardware  than  the compo machine,
               |::|     then please contact the organizers
               |::|     at  the  projector, 30 mins before
               |::|     the compo with your machine.
               |::|
               |::|            comPo::lamerDemo
               |::|
               |::|:--|-There  is no limit on size, but we
               |::|     recommend something under 10-20MB,
               |::|:--|-Time shown: 10 mins,
               |::|:--|-100% VGA compatibility for the PC,
               |::|:--|-We    will   only   show   quality
               |::|     productions,  not depending on the
               |::|     number of entries,
               |::|:--|-Available platforms:
               |::|   |--|-C64
               |::|      |-PC/DOS
               |::|      |-PC/Linux
               |::|      |-PC/Windows 95
               |::|      |-Amiga 060/50MHz (opc:PPC)
               |::|
               |::|    comPo::WOP(winner_of_the_party)
               |::|
               |::|:--|-The  title still goes to the best
               |::| group  of  the  party. But we had some
               |::| problems  with the old scoring system,
               |::| because  only  single points separated
               |::| the  teams.  Because  of  this, we are
               |::| introducing   a  new  scoring  system,
               |::| which  might be even simpler, and more
               |::| fair.  This  means  the the teams will
               |::| get points for top 3 ranks, multiplied
               |::| by  some factor (the factor depends on
               |::| which  compo  the work competed in, of
               |::| course  the demo compo has the biggest
               |::| multiplying  factor).  The factors can
               |::| be read from the table below.
               |::|
               |::|     A  quick sample, for those who did
               |::| not fully understand:
               |::|
               |::| The total  for  the  GhostBusters team
               |::| from the results
               |::|
               |::| Demo 2. plc.     1035 pnts 5x = 5175 p
               |::| Trace 1. plc.    1490 pnts 2x = 2980 p
               |::| 4K Intro 3. plc.  850 pnts 2x = 1700 p
               |::| Fun 1. plc.       222 pnts 1x =  222 p
               |::|                            ===========
               |::|                           10077 points
               |::|
               |::|:--|-This  way  the  chance,  that  two
               |::| teams will have exacty the same number
               |::| of  points  is very small, and it will
               |::| also  be  clearer  which group was the
               |::| best. The multiplying factor is needed
               |::| because  the  winners of the 64k Compo
               |::| and  the Fun Compo are not on the same
               |::| level.  This also means, that we don't
               |::| have  to take into account which place
               |::| the group finished in a compo, because
               |::| they  will  get  more  votes anyway so
               |::| their points will reflect how good the
               |::| entry  is.  We would like to take this
               |::| opportunity    to   congratulate   the
               |::| winners of the WOP in summer!
               |::|
               |::|:--|-Everyone  who  competed in a compo
               |::| automatically  entered his/her team in
               |::| the  WOP  compo  (the FILE_ID.DIZ will
               |::| tell  us  which  group  the competitor
               |::| belongs to).
               |::|
               |::|     Dual  members will earn points for
               |::| the   first  group  mentioned  in  the
               |::| FILE_ID.DIZ.
               |::|
               |::|:--|------------------------------------
               |::|             W.O.P. points:
               |::|:--|------------------------------------
               |::|   |-|-Demo Compo:                   5x
               |::|     |-C64 Demo Compo:               5x
               |::|     |-64K Intro Compo:              3x
               |::|     |-Wild Compo:                   3x
               |::|     |-Graphics Compo:               2x
               |::|     |-Trace Compo:                  2x
               |::|     |-C64 Graphics Compo:           2x
               |::|     |-Multichannel Music Compo:     2x
               |::|     |-4 Channel Music Compo:        2x
               |::|     |-C64 Music Compo:              2x
               |::|     |-4K Intro Compo:               2x
               |::|:--|------------------------------------
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::compomachines:::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|:--|-PC:  P2 Celeron A 333 MHz, 64MB RAM,
               |::|     VESA 3.0, GUS Classic 1MB, SB16
               |::|     and RIVA 128 card is optional in the
               |::|     POWER Demo category.
               |::|
               |::|:--|-Operating Systems:
               |::|   |-MS-DOS  7.0,  HIMEM.SYS, 500K free
               |::|     base memory
               |::|   |-Linux
               |::|   |-Windows  95  OSR2  /  DirectX v5.0
               |::|     (6.0 if available)
               |::|
               |::|:--|-AMIGA:   Amiga  060/50MHz+PowerPC,
               |::|     32MB RAM.
               |::|
               |::|:--|-C64:  C64C, 1541/II, Action Replay
               |::|     MK VII.
               |::|   |-Old or new SID is available
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::bel‚p“:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::| 1200 HUF for three days,
               |::| Entry is free for girls of course,
               |::| You  can  only  vote  if  you paid the
               |::| entry fee.
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::deadline::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|   We  would like to hold the compos in
               |::| two   parts,  because  this  made  the
               |::| otherwise     long    compos    really
               |::| 'watchable'  in summer. The exact time
               |::| schedule will be made available at the
               |::| party.
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::::entry:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|:--The  entry  fee to the compos is the
               |::| disk you supply your work on.
               |::|:--Entries  that  contain virii will be
               |::| disqualified,
               |::|:--Each competing work has to be copied
               |::| onto  the  compo machine, but you have
               |::| to leave your disk with us in case any
               |::| errors arise.
               |::|:--PC  entries  should  be  supplied on
               |::| 3.5"  HD  disk  and  Amiga competitors
               |::| should  supply  their works on 3.5" DD
               |::| disks
               |::|:--Please   write  all  important  info
               |::| pretaining  to  the  entry on the disk
               |::| TITLE/AUTHOR/GROUP/COMPO.
               |::|:--Every   production   MUST  contain a
               |::| FILE_ID.DIZ,   which   should  contain
               |::| the following:
               |::| |-|-The title of the work,
               |::|   |-The name of the competitor,
               |::|   |-The name of the group,
               |::|   |-Which   compo   the  productions  is
               |::|     competing in,
               |::|   |-Which   party   the  productions  is
               |::|     competing on,
               |::|   |-And    if    it's   not   a   PC/DOS
               |::|     contribution, then please state so!
               |::|
               |::|:--If  there  are  some important facts
               |::| you  think  we should know in order to
               |::| launch  the  production  successfully,
               |::| then  write  these  infos  in  a  file
               |::| called FONTOS.!!!
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::voting:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|:--A  small  part  of  the jury will be
               |::| selected  from  the  organizers, and a
               |::| larger  part will be made up of guests
               |::| of  the  party (those who want to be a
               |::| part  of  the  jury should report near
               |::| the  compo  machine  well  before  the
               |::| deadline of the compo),
               |::|:--Only  those  that  do not compete in
               |::| the compo can be a part of the jury,
               |::|:--The members of the jury will award 1
               |::| to  10  points to the productions, and
               |::| the works with the most points will be
               |::| shown in the compos,
               |::|:--The  productions  being shown in the
               |::| compos  will  be awarded points by the
               |::| audience  with  a scaling of 5 - 3 - 1
               |::| points  according  to  which place the
               |::| audience rates them.
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::prizes:::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|:--We  would  like  to  keep  our total
               |::| prize value of  over 500000 Ft, but to
               |::| achieve  this,  we  need sponsors, and
               |::| more  than  900 visitors - this hasn't
               |::| been  a problem before, in fact, there
               |::| are  already some foreigners that have
               |::| indicated  to  us,  that  they want to
               |::| come  (even  before the invitation has
               |::| been  released!)  -  it's  interesting
               |::| that  they  knew  about the party even
               |::| before we did...? =DDD
               |::|:--We  will try to award serious prizes
               |::| to  the  winners  of  every  compo, in
               |::| addition,  we  will  keep  in mind the
               |::| quality  and quantity of the competing
               |::| productions.
               |::|
               |::|:--We  would like to keep the following
               |::| ammounts for the Demo compo:
               |::| |--|-#1   50.000 forint
               |::|    |-#2   30.000 forint
               |::|    |-#3   20.000 forint
               |::|      (Ca$h and/or Hardware)
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::moreinfo::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|:--The   Leisure  center  can  be  best
               |::| approached from Blaha Lujza square.
               |::|:--The four story building will be open
               |::| from  the  basement  to the attic, and
               |::| the  buffet  -  except  for the pool -
               |::| (6500  mý)  and  will serve our needs.
               |::| Smoking,  and  alcohol  consumption is
               |::| allowed,  but glass bottles can not be
               |::| brought  into  the party place. (paper
               |::| and   plastic  cups  and  bottles  are
               |::| allowed!)
               |::|:--!!!We  ask  everyone  to bring their
               |::| own power extension cable!!!
               |::|:--Please  keep an empty socket in your
               |::| extension  cable,  so  the next person
               |::| can connect his/her extender to yours.
               |::|:--Watch  out  when you disconnect your
               |::| extender,   just  in  case  the  whole
               |::| queue got the power through you,
               |::|:--Please   do   not  come  before  the
               |::| opening  -  rather  1 or 2 hours after
               |::| the opening of the doors (if you can),
               |::| because  the  security  staff will not
               |::| allow   anyone   inside   before   the
               |::| opening.
               |::|:--If  you  are coming on saturday, and
               |::| would  like a place, then ask a friend
               |::| to  reserve  places for you on friday,
               |::| since  the organizers can not get more
               |::| tables if every place has been taken.
               |::|:--Every  competitor  accepts the fact,
               |::| that  their  production will be spread
               |::| on any CD for free.
               |::|:--You  can  only  stay in the sleeping
               |::| rooms without your shoes.
               |::|:--Alcohol  consumption, and smoking is
               |::| allowed   in   the  party  place,  but
               |::| extremly  intoxicated  people  will be
               |::| removed by the security staff.
               |::|:--People doing graffity will be handed
               |::| over to the police immediately.
               |::|:--Do  not leave your stuff unattended!
               |::| The    organizers    do   not   accept
               |::| responsibility for missing stuff!
               |::|:--Please   attach   a  FILE_ID.DIZ  to
               |::| every  competing  production. (Just in
               |::| case your forgot:---)
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::orgstaff::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|  The CONTEST'99 Organizer MegaTeam:
               |::|
               |::|              mainspring
               |::|              ward melan
               |::|
               |::|              preparing
               |::|         kunci egzo ionic byro
               |::|
               |::|              compomastah
               |::|        reptile tsc genesis mrz
               |::|
               |::|              on the stage
               |::|        narn kal rene rnc o-man
               |::|
               |::|              amiga future
               |::|       gabriel eft lord beast slo
               |::|
               |::|             commodore past
               |::|       lion edhellon dale poison
               |::|
               |::|               big handz
               |::|          myrel periwinkle dani
               |::|
               |::|       main net and quake master
               |::|            the doominator
               |::|
               |::|              net builder
               |::|          james bond netplayer
               |::|
               |::|              quaker admin
               |::|   deity tyson angel falcon sinistre
               |::|
               |::|              main doomer
               |::|               zombieman
               |::|
               |::|             internet rocks
               |::|             core cyd boldi
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::szponzorz:::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|           HumanSoft Games Rt
               |::|          Telnet Magyarorsz g
               |::|            Cool Game zlet
               |::|             Shiva Computer
               |::|               7D Vision
               |::|         Woodstone Interactive
               |::|               576 KByte
               |::|             Pixel Graphics
               |::|               Grafix SHS
               |::|               PilotComp
               |::|                  Guru
               |::|             Joker Magazin
               |::|              ZED Magazin
               |::|              Chip Magazin
               |::|              DNN Computer
               |::|            4M Computerbont¢
               |::|
------------------------------------------------------------------------------
::::::::::::::::::::::::::::::::::we_invite:::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::| We luv ye all guyz! Don't miss to meet
               |::| us at the partyplace!
               |::|
               |::| capanna  exact  exhumers  united force
               |::| hooligans   crew   unique   pc  chrome
               |::| kangooroo  animals  murmidones  d-eyes
               |::| enlightenment  faculty  byteam promise
               |::| home   entertainment   silicon   brain
               |::| therapy   mandula   resource  nicoteam
               |::| tafundekli  design  renegades immortal
               |::| rat  axioma  anarchy budhaz euthanasia
               |::| urinate   controlled   dreams  dinasty
               |::| majic   12   contract  exceed  abaddon
               |::| agressive  giants  fresh black rainbow
               |::| dilemma   procreation   mist   emperor
               |::| virtual  imagines  remal  code & light
               |::| sorcerers   inquisition  cdi  maxeline
               |::| mnemonic  the  smirnoff squad the next
               |::| generation   team   brainsucked   crew
               |::| a.l.l.  the  mad team gravity hydrogen
               |::| fiction   criminal   gang  annihilator
               |::| quad  caterpillar  thitanium  bacteria
               |::| coma  chromance  frame  18  amiga only
               |::| profik  avh  iris rhyme firg chrysalis
               |::| zsir
               |::|
               |::|           ..and the funky gamerz
               |::|
               |::| 0xdead  aeuioa  alr axis c.o.d.e. clan
               |::| butcher  cold surgery core cuc da bear
               |::| sitters clan danube dead dmcj fqp firm
               |::| gy v k    haltmoon    hunter   killers
               |::| imperial iq-clan killer bees lsd loath
               |::| maxeline  mcload  miq  mos¢nok nexus-6
               |::| nimf0   paranoids   pig   q-klux  klan
               |::| radical  squadron  rc  sadogen sb sect
               |::| swat  syndicate syntaxerror tf knights
               |::| tommyknockers  twh  wind  wipes  zorro
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::contact::::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
               |::|
               |::|                E-MAIL:
               |::| scenest@telnet.hu
               |::|
               |::|
               |::|                  IRC:
               |::| #demoscene, #astroidea, #pixel
               |::|
               |::|
               |::|                  WWW:
               |::| http://scenest.scene-hu.com
               |::| http://qf3.deffifilm.hu
               |::|
               |::|
               |::|                 VOICE:
               |::| +36-28-471167 vs +36-30-9542707
               |::|
               |::|
               |::|                 SNAIL:
               |::|    WARD                MELAN
               |::| Kiss Bal zs         Oravecz Rich rd
               |::| 2143,KISTARCSA      1221,BUDAPEST
               |::| Zr¡nyi M. u. 2.     Kapisztr n utca 23/b
               |::| HUNGARY             HUNGARY
               |::|
------------------------------------------------------------------------------
:::::::::::::::::::::::::::::::::::kign.org:::::::::::::::::::::::::::::::::::
------------------------------------------------------------------------------
     text_melan|::|ricsi@westel909.net
    dezign_core|::|core@scene-hu.com


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        Editor..................................ps <demojournal@planet-d.net>
        Web-master.............................Receptor <_receptor@yahoo.com>

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