| Equipment |
Graphics
processor |
RIVA
128 ZX from NVIDIA |
| |
RAMDAC/pixel
cycle |
250
MHz |
| |
Memory
outfit |
8
MB SDRAM |
| |
BIOS |
VBE-2.0
support |
| |
Bus system |
AGP
2x |
| Features |
Graphics
standards |
OpenGL®
ICD (for Windows 95/98, NT), Direct3D, DirectDraw,
DirectVideo, ActiveX |
| |
2D-hardware
features |
128-bit
2D/GUI/DirectDraw acceleration |
| |
3D-hardware
features |
Triangle
setup engine, 32-bit bilinear filtering, multipass
rendering, alpha blending, texture color keying, fogging,
Gouraud shading, LOD-MIP mapping, Z buffer,
multi-buffering, perspective correct Gouraud lighting,
texture mapping, per-pixel fog and specular highlights,
and much more |
| |
Standards |
VESA
BIOS 2.0, DPMS, DDC2B, Plug&Play |
| |
Terminals |
Monitor:
D-Shell 15pol. |
| |
Dimensions |
153
x 83 mm (not including mounting bracket) |
| Resolutions |
Display
memory |
Refresh rates
|
|
|
| The
values specified here are maximum values and can not
always be achieved under some operating conditions. Other
graphic modes are easily configured in Windows. |