Explosive 3D features:
The RIVA TNT2 3D pipeline maintains the highest vertex, Z-buffer, and
texture filtering throughput to achieve visually stunning interactive 3D:
- 100% hardware triangle setup
- TwiN-Texel (TNT2) 32-bit graphics pipeline:
Single pass multi-texturing
support, square and non-square texture support
- Texture Blend support examples:
- Multi-texture bump map
- Texture modulation-light maps
- Refection maps-detail textures
- Environment maps procedural textures
- Point sampled,bilinea,trilinear and 8 tap filter
- Anisoptropic filtering (better than trlinear MIP Mapping)
- Per pixel perspective correct texture mapping:
fog,light,MIP mapping
- 24-bit or 16-bit Z-buffer (floating ppoint or interger)
- 8-bit stencil buffer
- Anti aliasing: full srceen or edge
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