Advanced 3D Features:
Hardware triangle set-up and a full set of 3D features including:
- Perspective correction: Corrects for distance both near and far
- Filtering: Eliminates blockiness
- Lighting: Provides realistic light and shading effects
- Z-buffering: Allows one image to overlap another
- LOD MIP mapping: Eliminates texture aliasing "jaggies" All result
in unparalleled 3D imaging and performance.
Exceptional 2D Performance:
The 128-bit graphics engine and memory interface coupled with award-winning
ELSA driver technology provides industry leading 2D performance.
AGP 4X/2X Modes:
As the 3D demands of today's applications and entertainment programs continue
to increase, the need for high performance transfer of large amounts of
graphics information also increases. WINNER II provides the fastest PC
interface available today. Whether your system is AGP 2X or 4X, WINNER
II supports full sideband addressing. For those cases when the graphics
exceed the available local memory, the AGP capabilities of WINNER II provide
a seamless expansion of the local memory to system memory optimized by
S3TC Texture Compression.
S3 Texture Compression:
Licensed by Microsoft as a standard in DirectX 6.0 APIs, S3TC Texture
Compression allows software developers to compress their texture data
by one-fourth to one-sixth its normal size while maintaining the image
quality of the original artwork. When used in conjunction with AGP, S3TC
can place over 200MB of 24-bit textures in one 3D scene on a PC with 64MB
of system memory. In addition, by compressing textures, S3TC:
- Improves sustained fill rates
when texturing from system memory by removing the read bandwidth bottleneck
that often limits achievable fill rates.
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