Explosive 3D Features:
The RIVA TNT 3D pipeline maintains the highest vertex, Z-buffer, texture filtering
throughput to achieve visually stunning interactive 3D:
- 100% hardware triangle setup
- Twin Texel (TNT) 32-bit graphics pipeline:
Single pass multi-texturing support
Square and non-square texture support
- TextureBlend support examples:
- Multi-texture
- Bump map
- Texture modulation
- Light maps
- Reflection maps
- Detail textures
- Environmental maps Procedural textures
- Point sampled, Bilinear, Trilinear and 8-tap
- Anisotropic filtering (better than Trilinear MIP mapping)
- Per pixel perspective correct texture mapping:Fog, Light, MIP mapping
- 24-bit or 16-bit Z-buffer (floating point or integer)
- 8-bit stencil buffer
- Anti-aliasing: full scene, order independent
Dynamic 2D Performance:
The ERAZOR II's 2D rendering engine exploits state-of-the-art
technology to deliver industry-leading Windows acceleration performance.
The 128-bit graphics engine is optimized for single cycle operation into
the 128-bit memory interface supporting over 2GBytes/s throughput.
Acceleration functions are optimized for the demands of DirectDraw in Windows 95 and Windows 98.
Nuclear Direct3D Acceleration:
With hundreds of entertainment titles available for Windows® 95 and Windows 98
using Direct3D, the record setting performance provided by the ELSA ERAZOR II is unmatched.
- Complete DirectX 5.0 and DirectX 6.0 support
Thundering 8 or 16MB high speed frame buffer/texture mamory:
Quality 2D/3D requires high quality, high speed memory and the ELSA ERAZOR II provides enough
of both to give you the best performance whether your working or playing.